AI Insights · Timothy · July 2024
Top 5 First Person Games Performance in South America Q2 2024
In Q2 2024, the top five first-person games in South America showed varied trends in downloads, revenue, and active users, with notable performances from [Call of Duty®: Mobile](https://app.sensortower.com/overview/5d0355893ea9832c13e157d2?country=US) and [Blood Strike - FPS for all](https://app.sensortower.com/overview/632a97f340beda634f1cbe50?country=US).
In the second quarter of 2024, the top five first-person games on a unified platform in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Call of Duty®: Mobile saw a significant increase in both downloads and active users towards the end of the quarter. Weekly downloads rose from around 141K in early April to over 250K by late June. Weekly active users showed a similar upward trajectory, increasing from approximately 2.1M to 2.2M. Revenue also peaked in late May at around $269K.
Minecraft experienced consistent growth throughout the quarter. Weekly revenue saw a significant jump from about $93K in early April to $225K by mid-May. Downloads increased steadily from roughly 103K to 183K, and active users climbed from 2M to over 2.5M by the end of June.
Blood Strike - FPS for all maintained robust download numbers, consistently hovering around the 500K-600K mark. Active users grew from approximately 1.7M to nearly 2.2M. Revenue showed some fluctuations but remained relatively stable, peaking at about $56K in mid-April.
Arena Breakout: Realistic FPS faced a more volatile quarter. Downloads fluctuated significantly, starting at around 94K in early April and dropping to 53K by late June. Active users saw slight variations but remained around the 600K mark. Revenue peaked at approximately $37K in early June.
Call of Duty®: Warzone™ Mobile experienced a notable decline in downloads from 288K in early April to about 63K by the end of June. Active users showed a similar trend, decreasing from 682K to around 417K. Revenue also declined, peaking at around $62K in early April.
These insights are based on data from Sensor Tower, which provides comprehensive app performance analytics. For more detailed insights, visit Sensor Tower.